Build A Tic Tac Toe Game In HTML Using ChatGPT

by | Jan 24, 2023 | ChatGPT, Coding

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Introduction of the Project

Welcome to the exciting world of building games using HTML! In this tutorial, we will build a Tic-Tac-Toe game in HTML using ChatGPT. This game is a great introduction to using HTML for game development as it is simple to understand yet offers a lot of opportunities to practice and improve your skills. You will learn how to create a grid, add event listeners, and use JavaScript to control the game logic. By the end of this tutorial, you will have a fully functional Tic-Tac-Toe game that you can play right in your browser. Let’s get started!

 

Steps To Build A Tic Tac Toe Game In HTML Using ChatGPT

1. Go to https://chat.openai.com/

2. Create a new chat and Ask, “Build a tic tac toe game in HTML”

Output to this query will be:

Here is some sample HTML code for a basic tic-tac-toe game:

<!DOCTYPE html>
<html>
<head>
<title>Tic Tac Toe</title>
<script>
var board = [["", "", ""], ["", "", ""], ["", "", ""]];
var currentPlayer = "X";
function onCellClick(row, col) {
if (board[row][col] !== "") {
return;
}
board[row][col] = currentPlayer;
document.getElementById("cell-" + row + "-" + col).innerHTML = currentPlayer;
if (checkForWin()) {
alert("Player " + currentPlayer + " wins!");
reset();
} else if (checkForDraw()) {
alert("Draw!");
reset();
} else {
currentPlayer = currentPlayer === "X" ? "O" : "X";
}
}
function checkForWin() {
// Check rows
for (var i = 0; i < 3; i++) {
if (board[i][0] === currentPlayer && board[i][1] === currentPlayer && board[i][2] === currentPlayer) {
return true;
}
}
// Check columns
for (var i = 0; i < 3; i++) {
if (board[0][i] === currentPlayer && board[1][i] === currentPlayer && board[2][i] === currentPlayer) {
return true;
}
}
// Check diagonals
if (board[0][0] === currentPlayer && board[1][1] === currentPlayer && board[2][2] === currentPlayer) {
return true;
}
if (board[0][2] === currentPlayer && board[1][1] === currentPlayer && board[2][0] === currentPlayer) {
return true;
}
return false;
}
function checkForDraw() {
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
if (board[i][j] === "") {
return false;
}
}
}
return true;
}
function reset() {
board = [["", "", ""], ["", "", ""], ["", "", ""]];
currentPlayer = "X";
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
document.getElementById("cell-" + i + "-" + j).innerHTML = "";
}
}
}
</script>
</head>
<body>
<table>
<tr>
<td id="cell-0-0" onclick="onCellClick(0, 0)"></td>
<td id="cell-0-1" onclick="onCellClick(0, 1)"></td>
<td id="cell-0-2" onclick="onCellClick(0, 2)"></td>
</tr>
<tr>
<td id="cell-1-0" onclick="onCellClick(1, 0)"></td>
<td id="cell-1-1" onclick="onCellClick(1, 1)"></td>
<td id="cell-1-2" onclick="onCellClick(1, 2)"></td>
</tr>
<tr>
<td id="cell-2-0" onclick="onCellClick(2, 0)"></td>
<td id="cell-2-1" onclick="onCellClick(2, 1)"></td>
<td id="cell-2-2" onclick="onCellClick(2, 2)"></td>
</tr>
</table>
</body>
</html>

This was just a basic example that can be further improved by adding CSS, a reset button, and other features.

Please note that this is just a sample code and may not work properly without proper testing and debugging.

3. Ask, “change the color of the game board”

You can use CSS to change the color of the game board. Here’s an example of how you can change the background color of the table element to blue:

<style>
  table {
    background-color: blue;
  }
</style>

You can place this style block in the head of the HTML document or link to an external CSS file.

You can also use CSS to style other elements of the game board, such as the cells, rows, and columns. For example, you can change the background color of the cells when they are clicked:

<style>
td {
width: 50px;
height: 50px;
text-align: center;
font-size: 24px;
}
td:active {
background-color: yellow;
}
</style>

You could also change the color of the text when a win or loss occurs or add different colors to the board to make it more visually appealing.

Please note that this is just a sample code and the actual colors and styles may vary based on the requirement.

4. Ask, “Enhance the UI and put some animations”

To enhance the UI and add animations to the tic-tac-toe game, you can use CSS animations and JavaScript.

Here are a few examples of how you can do this:

Fade-in effect for the cells: You can use the CSS transition property to create a fade-in effect for the cells when they are clicked. For example:

<style>
td {
width: 50px;
height: 50px;
text-align: center;
font-size: 24px;
transition: background-color 0.5s;
}
td:active {
background-color: yellow;
}
</style>

Shake effect for the win/lose: You can use CSS animations to create a “shake” effect for the game board when a player wins or loses. For example:

<style>
  @keyframes shake {
    10%, 90% {
      transform: translate3d(-1px, 0, 0);
    }


    20%, 80% {
      transform: translate3d(2px, 0, 0);
    }


    30%, 50%, 70% {
      transform: translate3d(-4px, 0, 0);
    }


    40%, 60% {
      transform: translate3d(4px, 0, 0);
    }
  }
  table {
    animation: shake 0.8s;
  }
</style>

These are just a few examples. You can use different animations and effects to make the game more interesting and engaging. You can use libraries such as animate.css and sweetalert2 to enhance the UI and animations further.

Please note that this is just a sample code and may not work properly without proper testing and debugging.

5. Ask, “Put the code in a single file”

Here is an example of how you can put all the code for the tic-tac-toe game into a single HTML file:

Source Code

<!DOCTYPE html>
<html>
<head>
<title>Tic Tac Toe</title>
<style>
table {
background-color: blue;
}
td {
width: 50px;
height: 50px;
text-align: center;
font-size: 24px;
transition: background-color 0.5s;
}
td:active {
background-color: yellow;
}
@keyframes shake {
10%, 90% {
transform: translate3d(-1px, 0, 0);
}


20%, 80% {
transform: translate3d(2px, 0, 0);
}
30%, 50%, 70% {
transform: translate3d(-4px, 0, 0);
}
40%, 60% {
transform: translate3d(4px, 0, 0);
}
}
table {
animation: shake 0.8s;
}
</style>
<script>
var board = [["", "", ""], ["", "", ""], ["", "", ""]];
var currentPlayer = "X";
function onCellClick(row, col) {
if (board[row][col] !== "") {
return;
}
board[row][col] = currentPlayer;
document.getElementById("cell-" + row + "-" + col).innerHTML = currentPlayer;
if (checkForWin()) {
animateWin();
alert("Player " + currentPlayer + " wins!");
reset();
} else if (checkForDraw()) {
alert("Draw!");
reset();
} else {
currentPlayer = currentPlayer === "X" ? "O" : "X";
}
}
function checkForWin() {
// Check rows
for (var i = 0; i < 3; i++) {
if (board[i][0] === currentPlayer && board[i][1] === currentPlayer && board[i][2] === currentPlayer) {
return true;
}
}
// Check columns
for (var i = 0; i < 3; i++) {
if (board[0][i] === currentPlayer && board[1][i] === currentPlayer && board[2][i] === currentPlayer) {
return true;
}
}
// Check diagonals
if (board[0][0] === currentPlayer && board[1][1] === currentPlayer && board[2][2] === currentPlayer) {
return true;
}
if (board[0][2] === currentPlayer && board[1][1] === currentPlayer && board[2][0] === currentPlayer) {
return true;
}
return false;
}
function checkForDraw() {
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {


if (board[i][j] === "") {
return false;
}
}
}
return true;
}
function animateWin() {
var cells = document.querySelectorAll("td");
cells.forEach(function(cell) {
cell.style.backgroundColor = "green";
});
}
function animateLose() {
var cells = document.querySelectorAll("td");
cells.forEach(function(cell) {
cell.style.backgroundColor = "red";
});
}
function reset() {
board = [["", "", ""], ["", "", ""], ["", "", ""]];
currentPlayer = "X";
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
document.getElementById("cell-" + i + "-" + j).innerHTML = "";
}
}
}
</script>
</head>
<body>
<table>
<tr>
<td id="cell-0-0" onclick="onCellClick(0, 0)"></td>
<td id="cell-0-1" onclick="onCellClick(0, 1)"></td>
<td id="cell-0-2" onclick="onCellClick(0, 2)"></td>
</tr>
<tr>
<td id="cell-1-0" onclick="onCellClick(1, 0)"></td>
<td id="cell-1-1" onclick="onCellClick(1, 1)"></td>
<td id="cell-1-2" onclick="onCellClick(1, 2)"></td>
</tr>
<tr>
<td id="cell-2-0" onclick="onCellClick(2, 0)"></td>
<td id="cell-2-1" onclick="onCellClick(2, 1)"></td>
<td id="cell-2-2" onclick="onCellClick(2, 2)"></td>
</tr>
</table>
</body>
</html>

This is a complete version of the tic-tac-toe game that includes CSS animations and JavaScript functions for handling events and UI enhancements. You can test and run the code in a browser, which should work as expected.

Output

The final output after running the above source code to build a Tic-Tac-Toe game in HTML using ChatGPT will be like this:

Build A Tic Tac Toe Game In HTML Using ChatGPT

Key Points To Remember

Here are some key points to keep in mind while building a Tic-Tac-Toe game using HTML:

  • Create a grid: The first step in building the game is to create a grid of squares that will represent the Tic-Tac-Toe board. This can be done using HTML table elements or by using CSS Grid or Flexbox.
  • Add event listeners: To make the game interactive, you will need to add event listeners to the squares of the grid. These listeners will trigger a JavaScript function when a square is clicked.
  • Game logic: Use JavaScript to control the game logic, such as keeping track of the current player, checking for wins and ties, and updating the display to show the current state of the game.
  • Keep it simple: Try to keep the code as simple as possible by breaking it down into small, manageable functions. This will make it easier to understand, debug, and maintain.
  • Design and style: Use CSS to style and design the game, making it look visually appealing and easy to play.
  • Test and debug: Make sure to test and debug the game as you build it to catch any errors and ensure that it works as intended.
  • Make it responsive: Make sure that your game is responsive and works well on different screen sizes and devices.
  • Consider adding additional features: consider adding additional features like game history, scorekeeping, and multiplayer functionality.

 

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